AI Insights · Timothy · April 2022
Top 5 Idler Games on Android in Chile Q1 2022
Discover how the top 5 idler games performed in Chile on the Android platform during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the idler games category saw interesting trends in Chile on the Android platform. Here’s a detailed look at the performance of the top 5 idler games, based on data from Sensor Tower.
Gold & Goblins: Idle Merger experienced fluctuations in its weekly downloads, starting strong with around 4.9K in the first week of January and gradually declining to approximately 1.3K by the end of March. The weekly revenue for this game peaked at $1.8K in mid-January and then saw a dip, stabilizing around $900 in March. Active users started at nearly 18.2K in early January and dropped to about 9.6K by the end of the quarter.
Idle Lumber Empire showed a surge in weekly downloads, peaking at nearly 15.1K in late February and ending the quarter with around 14.8K. Revenue trends for this game varied, starting at $2.1K in late December and ending at approximately $556 in the last week of March. The active user base saw significant growth, peaking at around 26.3K in late February and ending the quarter with about 25.6K users.
Idle Mafia - Tycoon Manager had modest weekly downloads, starting at 697 in early January and fluctuating before ending at 386 in late March. Revenue remained relatively stable, with a weekly average around $500. The active user count showed a gradual increase, peaking at around 3.8K in early March before settling at approximately 2.6K by the end of the quarter.
Cats & Soup - Cute Cat Game saw varying weekly downloads, with numbers peaking at nearly 6K in late December and ending at around 3.9K by the end of March. Revenue trends were relatively stable, averaging around $400 weekly. The game maintained a strong active user base, starting at nearly 33.7K in late December and ending at approximately 22.7K in late March.
Idle Miner Tycoon: Gold & Cash had a steady increase in weekly downloads early in the quarter, peaking at around 4.2K in late February, before falling to about 1.6K by the end of March. Revenue varied, with peaks around $416 in early February and ending the quarter at approximately $268. Active users remained relatively stable, starting at nearly 32K in early January and ending at approximately 25.4K by the end of March.
For more detailed insights and trends in the mobile app industry, visit Sensor Tower.